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        <h2>Syndicate Wars</h2>
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                        <tr>
                            <th scope="row">name</th>
                            <td>Syndicate Wars</td>
                        </tr>
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                            <th scope="row">YEAR</th>
                            <td>1996
                            </td>
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                            <th scope="row">PLATFORM</th>
                            <td>DOS
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                            <th scope="row">RELEASED_IN</th>
                            <td>Brazil, France, Germany, United Kingdom, United States
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                            <th scope="row">GENRE</th>
                            <td>Action,Strategy
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                            <th scope="row">PUBLISHER</th>
                            <td>Electronic Arts, Inc.
                            </td>
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                            <th scope="row">DEVELOPER</th>
                            <td>Bullfrog Productions, Ltd.
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                            <th scope="row">DEVELOPER</th>
                            <td>Bullfrog Productions, Ltd.
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        投票得分：92
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            <h3>Description of Syndicate Wars</h3>
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                <a href="javascript:void(0)" onclick="this.remove()" class="readmore">Read Full Description</a><p>Released 3 years after its classic cyberpunk predecessor, <em>Syndicate Wars</em> continues the story that began in <em>Syndicate</em>, with significant improvements all around.</p>

<p>From the ashes of the syndicates destroyed in the first game emerged the ultimate victor, EuroCorp. The world is now firmly nestled in EuroCorp's grasp - but a technologically superior religious sect hopes to undermine their authority through a powerful computer virus. You will assume the role of either a EuroCorp Executive, or a Church of the New Epoch High Disciple in <em>Syndicate Wars</em>, and once again lead a team of cyborgs to victory. <em>Syndicate Wars</em> plays not unlike the original real-time action strategy game, in that you command a team of four heavily armed cyborg enforcers in an isometric cityscape to perform any number of violent assignments. Gameplay, however, is much more action-oriented and disorienting this time around. Your aerial vantage point can be rotated smoothly at will, an attractive feature that may quickly become frustrating. Enemy agents have a habit of attacking from where you cannot see them, and before you can swivel the map to get a good look at the assailants you'll find your minions heavily wounded or worse. The Deep Radar option helps a great deal by making any visually obstructive foreground architecture semi-transparent. Since ammunition is no longer scarce (each weapon is energy-based and requires mere moments to recharge itself), <em>Syndicate Wars</em> allows for a generous use of fatal force, in contrast to the original's more conservative approach to the killing.</p>

<p>Overall, <em>Syndicate Wars</em> succeeds in recapturing the dark, deadly emotion of the original, and adding to it a huge variety of weapons and scenarios, and refurbishes it with a gorgeous new coat of paint. Over five dozen missions and multiplayer support ensure <em>Syndicate Wars</em> high replay value. However, it plays closer to an action game than an action/strategic mix of the original, a fact which will likely disappoint fans of the original who like <em>Syndicate</em> for its mix of elements from many genres.</p>

<p>Overall, it's still a Top Dog, and a must play for all fans of action games, but strategy fans won't find much that they will like in this follow-up... which is why the game is classified as an "Action" game here. A great game, though not the classic that its predecessor was.</p>

<p><span class="revhotud">Review By HOTUD</span></p>            </div>
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            <h3>Captures and Snapshots</h3>
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